Fisher King
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Legendary

Fisher King

Grail Knight

avalonDefenderEternalOrder

Grant Immortality to your Allies and Sustain their Life over the centuries of battle.

Team Fit

Add Fisher King to a builder draft and compare their skills against your team gaps, shared tags, affinity spread, and leader options.

Covers CleanseCovers Sustain
Open Team Builder

Leader Bonus

33% DEF in All Battles

Imprint Bonus

When [Immortal] prevents this hero’s death, increases their HP, ATK and DEF by 2.5% (stacks up to 6 times).

Scaled Stats

Rank and level progression is calculated from the same public scaling model used by the live hero slider. Rank 6 / Level 60 with Ascension 0 matches the official Godforge stat block.

Progression

Rank 6 / Level 60

HP

14,040

Official R6/L60

ATK

793

Official R6/L60

DEF

1,222

Official R6/L60

SPD

103

Official R6/L60

FTH

91

Official R6/L60

C.RATE

10

Official R6/L60

C.DMG

50

Official R6/L60

RES

80

Official R6/L60

ACC

25

Official R6/L60

Abilities

Grail Veil

Grail Veil

Basic
Vanish

Attack 1 enemy (160%DEF+145%ATK). Place [Vanish] on the ally with the lowest HP for 2 turns.

Gift of Immortality

Gift of Immortality

CoreCD 5 turn(s)
ImmortalShield

Place [Immortal] and [Shield] 300% DEF on all allies for 2 turns.

Awakening I

[Immortal] and [Shield] cannot be removed when placed by this ability.

Trial of Worth

Trial of Worth

UltimateInitial Divinity 800Ultimate Cost 3275

Equalize the HP of all allies to the ally with the highest HP.

If allies are above 50% HP, permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times).

If allies are below 50% HP, permanently decrease the damage they receive by 10% (stacks up to 3 times).

Will persist across each wave.

Awakening V

Heal 200%DEF the ally with the Highest HP and increases the stacks limit by 2.

Ascension Bonuses

  • Rank 1Health +6%, Attack +6%, Defense +6%
  • Rank 2Health +6%, Attack +6%, Defense +6%
  • Rank 3Health +6%, Attack +6%, Defense +6%
  • Rank 4Resistance +15
  • Rank 5Faith +10
  • Rank 6Initial Divinity +450

Awakening Bonuses

  • ICore Ability Upgrade
  • IIShield Multiplier +30%, Damage Reduction Multiplier +20%, Incoming Divinity Multiplier +20%
  • IIIPassive Ability Upgrade
  • IVAttunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
  • VUltimate Ability Upgrade

Lore

Suffering a wound that will not heal, King Pellam stood eternal guard over… something. A cauldron to revive the dead? The Holy Grail? Legends differ. He spent his time fishing a nearby river, wracked with pain but ready to defend his charge. Now something has driven him from his duties. He wanders in despair, unable to escape his agony or even to die.