
Legendary
Grail Knight
Grant Immortality to your Allies and Sustain their Life over the centuries of battle.
Team Fit
Add Fisher King to a builder draft and compare their skills against your team gaps, shared tags, affinity spread, and leader options.
Leader Bonus
33% DEF in All Battles
Imprint Bonus
When [Immortal] prevents this hero’s death, increases their HP, ATK and DEF by 2.5% (stacks up to 6 times).
Rank and level progression is calculated from the same public scaling model used by the live hero slider. Rank 6 / Level 60 with Ascension 0 matches the official Godforge stat block.
Progression
Rank 6 / Level 60
HP
14,040
Official R6/L60
ATK
793
Official R6/L60
DEF
1,222
Official R6/L60
SPD
103
Official R6/L60
FTH
91
Official R6/L60
C.RATE
10
Official R6/L60
C.DMG
50
Official R6/L60
RES
80
Official R6/L60
ACC
25
Official R6/L60
Attack 1 enemy (160%DEF+145%ATK). Place [Vanish] on the ally with the lowest HP for 2 turns.
Place [Immortal] and [Shield] 300% DEF on all allies for 2 turns.
Awakening I
[Immortal] and [Shield] cannot be removed when placed by this ability.
Equalize the HP of all allies to the ally with the highest HP.
If allies are above 50% HP, permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times).
If allies are below 50% HP, permanently decrease the damage they receive by 10% (stacks up to 3 times).
Will persist across each wave.
Awakening V
Heal 200%DEF the ally with the Highest HP and increases the stacks limit by 2.
Suffering a wound that will not heal, King Pellam stood eternal guard over… something. A cauldron to revive the dead? The Holy Grail? Legends differ. He spent his time fishing a nearby river, wracked with pain but ready to defend his charge. Now something has driven him from his duties. He wanders in despair, unable to escape his agony or even to die.