Each hero in Godforge has an affinity of Strength, Cunning, Wisdom, or Eternal. Strength beats Wisdom, Wisdom beats Cunning, Cunning beats Strength. Eternal is neutral.
Affinity is the first damage check. Gear and leader bonuses matter, but a bad matchup can still turn a clean damage plan into weak hits at the worst time.
Fight planning rule
Pick your carry into advantage first, then use support slots to cover cleanse, shielding, and turn control. Eternal is flexible, but still needs team support.

Strength
Beats: Wisdom
55 champion pages list this affinity.

Wisdom
Beats: Cunning
51 champion pages list this affinity.

Cunning
Beats: Strength
49 champion pages list this affinity.

Eternal
Beats: Neutral
49 champion pages list this affinity.
Strength advantage
Positive matchup: 30% chance to Strong Hit for 30% increased damage.
Positive matchup
Positive matchups grant a 30% chance to Strong Hit, increasing damage by 30%.
Negative matchup
Negative matchups give a 30% chance to Weak Hit, reducing damage.
Triangle order
Each hero in Godforge has an affinity of Strength, Cunning, Wisdom, or Eternal. Strength beats Wisdom, Wisdom beats Cunning, Cunning beats Strength. Eternal is neutral.
Eternal
Current data lists Eternal as Neutral.