Armor Sets

Armor sets are role commitments. Start with the champion's job, then decide whether the 2-piece, 4-piece, or 6-piece bonus is worth completing before chasing raw rarity.

Damage dealers

Prioritize ATK, Crit Rate, Crit Damage, and sets that trigger from attacks, counterattacks, or status damage.

Defenders

Prioritize HP, DEF, Shield, Barrier, Intercept, Protect, and bonuses that convert survival into threat.

Supports

Prioritize SPD, INIT, RES, ACC, cleanse uptime, and any set that keeps key buffs active.

Primary Stat Possibilities Per Slot

  • helmet: INIT, CRATE%, RES, ACC
  • pauldrons: HP%, ATK%, DEF%, CDMG%
  • chest: HP%, ATK%, DEF%, RES
  • gauntlets: ATK%, CRATE%, CDMG%, ACC
  • legs: HP%, ATK%, DEF%, SPD
  • boots: ATK%, DEF%, SPD, INIT
Avenger

Avenger

  • 2-piece: Heal +15% of damage inflicted when attacking
  • 4-piece: Grants +25% chance to counterattack
  • 6-piece: Increases damage when counter-attacking by 50%
Bastion

Bastion

    Bear

    Bear

    • 2-piece: DEF +1% on each turn (max 15 stacks)
    • 4-piece: DEF +30%
    • 6-piece: Grants a 15% chance to block attack damage
    Body

    Body

    • 2-piece: Increase basic ability damage 15%
    • 4-piece: Heal all allies 25% of damage inflicted with basic ability
    • 6-piece: Grants 15% chance to gain an extra turn after basic ability
    Brawler

    Brawler

    • 2-piece: HP +15%
    Claw

    Claw

    • 2-piece: CRIT% +10%
    Colossus

    Colossus

    • 2-piece: Reduce damage from strong hits +15%
    • 4-piece: Gain [Ward] for 1 turn at the start of each wave
    • 6-piece: Increase chance to be weak hit +10%
    Defender

    Defender

    • 2-piece: DEF +15%
    Disruptor

    Disruptor

    • 2-piece: ACC +25
    Dragon

    Dragon

    • 2-piece: RES +1% on each turn (max 15 stacks)
    • 4-piece: RES +50
    • 6-piece: Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable]
    Duelist

    Duelist

    • 2-piece: Decrease damage received from basic ability attacks 20%
    • 4-piece: Grants 20% chance to apply [Taunt] for 1 turn when attacking
    • 6-piece: Heal (10%HP) when attacked
    Eagle

    Eagle

    • 2-piece: INIT +15%
    Everlasting

    Everlasting

      Falcon

      Falcon

      • 2-piece: SPD +15%
      Guardian

      Guardian

      • 2-piece: Redirects 5% of damage inflicted on allies
      • 4-piece: Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave
      • 6-piece: Reduces damage from ally redirection +30%
      Invincible

      Invincible

        Invoker

        Invoker

        • 2-piece: RES +25
        Jaguar

        Jaguar

        • 2-piece: CDMG% +15%
        Juggernaut

        Juggernaut

          Kraken

          Kraken

          • 2-piece: HP +1% on each turn (max 15 stacks)
          • 4-piece: HP +30%
          • 6-piece: Reduce damage from attacks +15%
          Lion

          Lion

            Parasite

            Parasite

            • 2-piece: Heal (5%HP) when placing a [Debuff] on an enemy
            • 4-piece: Grants 25% chance to place [Corrupt] for 1 turn when attacked
            • 6-piece: Increases Divinity 5% after placing a [Debuff]
            Prism

            Prism

              Raven

              Raven

              • 2-piece: ACC +1% on each turn (max 15 stacks)
              • 4-piece: ACC +50
              • 6-piece: Increase [Debuff] placement chance 10%
              Razor

              Razor

              • 2-piece: Inflict 10% increased damage to enemies under a [Debuff]
              • 4-piece: Grants 25% chance to place 1 stack of [Bleed] when attacked
              • 6-piece: Increase turn meter 5% after placing a [Debuff]
              Shrine

              Shrine

              • 2-piece: Increase healing provided 15%
              • 4-piece: Heal (10%) at the start of turn
              • 6-piece: Heal all allies 5% of their MaxHP at the start of turn
              Slayer

              Slayer

              • 2-piece: ATK +15%
              Soul

              Soul

              • 2-piece: Increase Ultimate Ability Damage +15%
              • 4-piece: Increase Divinity 10% after ultimate ability
              • 6-piece: Reduce ultimate ability Divinity cost +15%
              Specter

              Specter

              • 2-piece: Reduce damage received from area attacks 15%
              • 4-piece: Gain [Vanish] for 2 turns at the start of each wave
              • 6-piece: Grants 25% chance to block effects from area abilities
              Tremor

              Tremor

              • 2-piece: Increase damage inflicted 15% to enemies under a [Disable]
              • 4-piece: Grants 20% chance to place [Stun] for 1 when attacking
              • 6-piece: Increase chance to place [Disables] 10%
              Wolf

              Wolf

              • 2-piece: ATK +1% on each turn (max 15 stacks)
              • 4-piece: ATK +30%
              • 6-piece: Attacks inflict +15% increased damage