Armor sets are role commitments. Start with the champion's job, then decide whether the 2-piece, 4-piece, or 6-piece bonus is worth completing before chasing raw rarity.
Damage dealers
Prioritize ATK, Crit Rate, Crit Damage, and sets that trigger from attacks, counterattacks, or status damage.
Defenders
Prioritize HP, DEF, Shield, Barrier, Intercept, Protect, and bonuses that convert survival into threat.
Supports
Prioritize SPD, INIT, RES, ACC, cleanse uptime, and any set that keeps key buffs active.
Primary Stat Possibilities Per Slot
helmet: INIT, CRATE%, RES, ACC
pauldrons: HP%, ATK%, DEF%, CDMG%
chest: HP%, ATK%, DEF%, RES
gauntlets: ATK%, CRATE%, CDMG%, ACC
legs: HP%, ATK%, DEF%, SPD
boots: ATK%, DEF%, SPD, INIT
Avenger
2-piece:Heal +15% of damage inflicted when attacking
4-piece:Grants +25% chance to counterattack
6-piece:Increases damage when counter-attacking by 50%
Bastion
Bear
2-piece:DEF +1% on each turn (max 15 stacks)
4-piece:DEF +30%
6-piece:Grants a 15% chance to block attack damage
Body
2-piece:Increase basic ability damage 15%
4-piece:Heal all allies 25% of damage inflicted with basic ability
6-piece:Grants 15% chance to gain an extra turn after basic ability
Brawler
2-piece:HP +15%
Claw
2-piece:CRIT% +10%
Colossus
2-piece:Reduce damage from strong hits +15%
4-piece:Gain [Ward] for 1 turn at the start of each wave
6-piece:Increase chance to be weak hit +10%
Defender
2-piece:DEF +15%
Disruptor
2-piece:ACC +25
Dragon
2-piece:RES +1% on each turn (max 15 stacks)
4-piece:RES +50
6-piece:Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable]
Duelist
2-piece:Decrease damage received from basic ability attacks 20%
4-piece:Grants 20% chance to apply [Taunt] for 1 turn when attacking
6-piece:Heal (10%HP) when attacked
Eagle
2-piece:INIT +15%
Everlasting
Falcon
2-piece:SPD +15%
Guardian
2-piece:Redirects 5% of damage inflicted on allies
4-piece:Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave
6-piece:Reduces damage from ally redirection +30%
Invincible
Invoker
2-piece:RES +25
Jaguar
2-piece:CDMG% +15%
Juggernaut
Kraken
2-piece:HP +1% on each turn (max 15 stacks)
4-piece:HP +30%
6-piece:Reduce damage from attacks +15%
Lion
Parasite
2-piece:Heal (5%HP) when placing a [Debuff] on an enemy
4-piece:Grants 25% chance to place [Corrupt] for 1 turn when attacked
6-piece:Increases Divinity 5% after placing a [Debuff]
Prism
Raven
2-piece:ACC +1% on each turn (max 15 stacks)
4-piece:ACC +50
6-piece:Increase [Debuff] placement chance 10%
Razor
2-piece:Inflict 10% increased damage to enemies under a [Debuff]
4-piece:Grants 25% chance to place 1 stack of [Bleed] when attacked
6-piece:Increase turn meter 5% after placing a [Debuff]
Shrine
2-piece:Increase healing provided 15%
4-piece:Heal (10%) at the start of turn
6-piece:Heal all allies 5% of their MaxHP at the start of turn
Slayer
2-piece:ATK +15%
Soul
2-piece:Increase Ultimate Ability Damage +15%
4-piece:Increase Divinity 10% after ultimate ability