A hero placed in the leader position gives a team-wide bonus that persists even if they fall. Pick this after you know the team's damage stat and survival problem.
Decision rule
Match the leader text to the team plan: Attack, Crit Rate, Crit Damage, Accuracy, HP, Defense, Resistance, Speed, and Faith are all documented leader bonus families.
Increases your team's accuracy by a fixed amount
Best when landing or resisting effects decides the fight.
Increases your team's Attack by a percentage.
Best when your team already has cleanse and protection covered.
Increases your team's critical damage percentage by a fixed amount.
Best when your team already has cleanse and protection covered.
Increases your team's critical rate percentage by a fixed amount.
Best when your team already has cleanse and protection covered.
Increases your team's defense by a percentage.
Best when the boss can outlast or burst your damage plan.
Increases your team's HP by a percentage.
Best when the boss can outlast or burst your damage plan.
Increases your team's initiative (INIT) by a percentage.
Best when first turn or turn cycling is your win condition.
Increases your team's resistance by a fixed amount.
Best when landing or resisting effects decides the fight.
Increases your team's speed by a percentage.
Best when first turn or turn cycling is your win condition.