Leader Bonuses

A hero placed in the leader position gives a team-wide bonus that persists even if they fall. Pick this after you know the team's damage stat and survival problem.

Decision rule

Match the leader text to the team plan: Attack, Crit Rate, Crit Damage, Accuracy, HP, Defense, Resistance, Speed, and Faith are all documented leader bonus families.

9 bonuses
Accuracy

Accuracy

Control

Increases your team's accuracy by a fixed amount

Best when landing or resisting effects decides the fight.

Attack

Attack

Damage

Increases your team's Attack by a percentage.

Best when your team already has cleanse and protection covered.

Crit Damage

Crit Damage

Damage

Increases your team's critical damage percentage by a fixed amount.

Best when your team already has cleanse and protection covered.

Crit Rate

Crit Rate

Damage

Increases your team's critical rate percentage by a fixed amount.

Best when your team already has cleanse and protection covered.

Defense

Defense

Survival

Increases your team's defense by a percentage.

Best when the boss can outlast or burst your damage plan.

Health (HP)

Health (HP)

Survival

Increases your team's HP by a percentage.

Best when the boss can outlast or burst your damage plan.

Initiative

Initiative

Tempo

Increases your team's initiative (INIT) by a percentage.

Best when first turn or turn cycling is your win condition.

Resistance

Resistance

Control

Increases your team's resistance by a fixed amount.

Best when landing or resisting effects decides the fight.

Speed

Speed

Tempo

Increases your team's speed by a percentage.

Best when first turn or turn cycling is your win condition.