Progression
Campaign
Campaign is the first progression lane, with the current Beta centered on a new Avalon narrative flow. Add exact stage objectives before turning a stage into a team guide.
Confirmed
- Campaign mode is listed as open and playable in the Beta.
- The Beta campaign has a new narrative flow for the Avalon realm.
- Heroic and Adventure modes unlock after completing campaign.
How to plan
- Use Campaign as the first account progression lane before branching into Heroic and Adventure modes.
- Track which team tags are carrying clears so later dungeon teams can reuse the same core.
Still needed
- Campaign chapter names, stage objectives, enemy waves, and reward tables from live play.
- Exact stage objective text or screenshots for Campaign, Adventure, and Heroic.
Godforge references
Build a Pantheon
Create roles, member profiles, team shares, and team-help requests while Pantheons are not in the current Beta.
Review Beta dungeons
Open dungeon goals, prep groups, and the details players still need to add from real clears.
Add campaign notes
Record real stage objectives and turn them into 3-star team advice.
Visual atlas
Game Sections
Every known or requested game section is listed here with the player job it serves. When details are missing, the page says what to add instead of filling gaps with guesses.
Playable in BetaProgression
Campaign
The first progression lane, with the current Beta focused on Avalon's new narrative flow.
Confirmed: Campaign is open and playable from day one of Beta.
Still needed: Current stage-by-stage 3-star requirements and enemy wave data.
Playable in BetaProgression
Quests
Daily, weekly, monthly, Birth of the Scion, and progress-mission guidance for account momentum.
Confirmed: Official Beta notes list daily, weekly, and monthly quests.
Still needed: Exact quest names, rewards, point values, and reset timers.
Combat
Dungeons
Dungeon goals for Ascension, armor, weapons, and Rift boss testing, with clear notes for what players still need to add.
Confirmed: The Beta includes four Ascension dungeons.
Still needed: Boss skills, stage rotations, reward tables, and team requirements from live clears.
Confirmed Beta supportCombat
Battle
Turn-based combat planning: affinity matchup, status landing, Divinity timing, and wave control.
Confirmed: Official Beta prep asks players for feedback on combat feel across campaign, Adventure, and Heroic.
Still needed: Exact in-game battle UI labels and auto-battle behavior notes.
Playable in BetaRoster
Heroes
The roster index for hero roles, affinities, stats, abilities, leader bonuses, and build planning.
Confirmed: Official Beta notes say over 200 heroes are available to collect and play.
Still needed: Any post-Beta hero tuning that changes ability text or stats.
Roster
Index
The reference layer for heroes, status effects, weapons, armor sets, imprints, leader bonuses, and guides.
Confirmed: Official Godforge has a Hero Index.
Still needed: Exact in-game Index categories and filters.
Playable in BetaEconomy
Smithy
Weapon collecting, imprinting, and upgrades. Use this with the gear and imprint guides before spending resources.
Confirmed: Official Beta notes list the Smithy with weapon collecting, imprinting, and upgrades.
Still needed: Upgrade costs, rank breakpoints, and imprint replacement rules.
Playable in BetaEconomy
Bazaar
The gold emporium. Track purchases and reset behavior so players know what is worth buying.
Confirmed: Official Beta notes list the Bazaar gold emporium.
Still needed: Inventory pools, refresh cadence, prices, and best-buy thresholds.
Playable in BetaEconomy
Store
During Beta, the store is for free gifts, ruby spending, and calendar items, not real-money purchases.
Confirmed: Official Beta prep says there are no real-money purchases in Beta.
Still needed: Free gift cadence, ruby offers, and calendar item names.
Playable in BetaAccount
Calendar
The Beta-only Riven's Chosen calendar is the first key login tracker to verify each day.
Confirmed: Official Beta notes name a Beta-only calendar called Riven's Chosen.
Still needed: Daily reward order and missed-day behavior.
Playable in BetaProgression
Missions
Progress missions point the account toward the next unlock, team upgrade, or mode milestone.
Confirmed: Official Beta prep calls out progress missions as part of early-game feedback.
Still needed: Mission chain order, rewards, unlock gates, and account-level requirements.
Unavailable in BetaCommunity
Pantheon
Pantheon systems are planned for early access, but official Beta notes say they are not available in this Beta.
Confirmed: Arena, Tower, and Pantheons are listed as unavailable in the current Beta.
Still needed: Official Pantheon size, roles, Pantheon boss rules, and Pantheon rewards.
Needs player notesAccount
Sanctum
Sanctum appears to be an account hub section. Add screenshots and unlock details when you see it.
Confirmed: No Sanctum rules page has been added to the guide yet.
Still needed: Screenshot, unlock timing, navigation labels, and every interactable node.
Needs player notesCombat
Crucible
Crucible needs player notes before the guide can explain tactics, rewards, or teams.
Confirmed: No Crucible rules page has been added to the guide yet.
Still needed: Mode purpose, unlock gate, battle format, rewards, and reset cadence.
Needs player notesAccount
Godforge
Named in-game section reported by players. Add what it does when the menu is available.
Confirmed: Official public sources describe Godforge as the game, not a sourced in-game menu section.
Still needed: Menu screenshot, unlock state, and whether this is crafting, account, lore, or progression.
Needs player notesAccount
Bag
Inventory management for items, consumables, currencies, and gear. Add exact tabs and item rules from the game.
Confirmed: No Bag inventory table has been added to the guide yet.
Still needed: Tabs, item types, caps, sort filters, and sell/use rules.
Guide Rules
Use real game info
Mode names, rewards, and stage requirements should come from Godforge pages or what players see in game.
Add exact details
Stage objectives, boss skills, drops, and reset timers need exact text or a screenshot before they become guide advice.
No old fight guesses
Old boss notes can explain mechanics, but the current fight on screen decides the team plan.