Game Modes

Godforge Mode Tracker

Use this as a map of what each section is for, where it helps your account, and what details still need real player notes.

Progression

Campaign

Beta playable

Campaign is the first progression lane, with the current Beta centered on a new Avalon narrative flow. Add exact stage objectives before turning a stage into a team guide.

Confirmed

  • Campaign mode is listed as open and playable in the Beta.
  • The Beta campaign has a new narrative flow for the Avalon realm.
  • Heroic and Adventure modes unlock after completing campaign.

How to plan

  • Use Campaign as the first account progression lane before branching into Heroic and Adventure modes.
  • Track which team tags are carrying clears so later dungeon teams can reuse the same core.

Still needed

  • Campaign chapter names, stage objectives, enemy waves, and reward tables from live play.
  • Exact stage objective text or screenshots for Campaign, Adventure, and Heroic.

Godforge references

Build a Pantheon

Create roles, member profiles, team shares, and team-help requests while Pantheons are not in the current Beta.

Review Beta dungeons

Open dungeon goals, prep groups, and the details players still need to add from real clears.

Add campaign notes

Record real stage objectives and turn them into 3-star team advice.

Visual atlas

Game Sections

Every known or requested game section is listed here with the player job it serves. When details are missing, the page says what to add instead of filling gaps with guesses.

Playable in Beta

Progression

Campaign

The first progression lane, with the current Beta focused on Avalon's new narrative flow.

Confirmed: Campaign is open and playable from day one of Beta.

Still needed: Current stage-by-stage 3-star requirements and enemy wave data.

Playable in Beta

Progression

Quests

Daily, weekly, monthly, Birth of the Scion, and progress-mission guidance for account momentum.

Confirmed: Official Beta notes list daily, weekly, and monthly quests.

Still needed: Exact quest names, rewards, point values, and reset timers.

Playable in Beta

Combat

Dungeons

Dungeon goals for Ascension, armor, weapons, and Rift boss testing, with clear notes for what players still need to add.

Confirmed: The Beta includes four Ascension dungeons.

Still needed: Boss skills, stage rotations, reward tables, and team requirements from live clears.

Confirmed Beta support

Combat

Battle

Turn-based combat planning: affinity matchup, status landing, Divinity timing, and wave control.

Confirmed: Official Beta prep asks players for feedback on combat feel across campaign, Adventure, and Heroic.

Still needed: Exact in-game battle UI labels and auto-battle behavior notes.

Playable in Beta

Roster

Heroes

The roster index for hero roles, affinities, stats, abilities, leader bonuses, and build planning.

Confirmed: Official Beta notes say over 200 heroes are available to collect and play.

Still needed: Any post-Beta hero tuning that changes ability text or stats.

Confirmed Beta support

Roster

Index

The reference layer for heroes, status effects, weapons, armor sets, imprints, leader bonuses, and guides.

Confirmed: Official Godforge has a Hero Index.

Still needed: Exact in-game Index categories and filters.

Playable in Beta

Economy

Smithy

Weapon collecting, imprinting, and upgrades. Use this with the gear and imprint guides before spending resources.

Confirmed: Official Beta notes list the Smithy with weapon collecting, imprinting, and upgrades.

Still needed: Upgrade costs, rank breakpoints, and imprint replacement rules.

Playable in Beta

Economy

Bazaar

The gold emporium. Track purchases and reset behavior so players know what is worth buying.

Confirmed: Official Beta notes list the Bazaar gold emporium.

Still needed: Inventory pools, refresh cadence, prices, and best-buy thresholds.

Playable in Beta

Economy

Store

During Beta, the store is for free gifts, ruby spending, and calendar items, not real-money purchases.

Confirmed: Official Beta prep says there are no real-money purchases in Beta.

Still needed: Free gift cadence, ruby offers, and calendar item names.

Playable in Beta

Account

Calendar

The Beta-only Riven's Chosen calendar is the first key login tracker to verify each day.

Confirmed: Official Beta notes name a Beta-only calendar called Riven's Chosen.

Still needed: Daily reward order and missed-day behavior.

Playable in Beta

Progression

Missions

Progress missions point the account toward the next unlock, team upgrade, or mode milestone.

Confirmed: Official Beta prep calls out progress missions as part of early-game feedback.

Still needed: Mission chain order, rewards, unlock gates, and account-level requirements.

Unavailable in Beta

Community

Pantheon

Pantheon systems are planned for early access, but official Beta notes say they are not available in this Beta.

Confirmed: Arena, Tower, and Pantheons are listed as unavailable in the current Beta.

Still needed: Official Pantheon size, roles, Pantheon boss rules, and Pantheon rewards.

Needs player notes

Account

Sanctum

Sanctum appears to be an account hub section. Add screenshots and unlock details when you see it.

Confirmed: No Sanctum rules page has been added to the guide yet.

Still needed: Screenshot, unlock timing, navigation labels, and every interactable node.

Needs player notes

Combat

Crucible

Crucible needs player notes before the guide can explain tactics, rewards, or teams.

Confirmed: No Crucible rules page has been added to the guide yet.

Still needed: Mode purpose, unlock gate, battle format, rewards, and reset cadence.

Needs player notes

Account

Godforge

Named in-game section reported by players. Add what it does when the menu is available.

Confirmed: Official public sources describe Godforge as the game, not a sourced in-game menu section.

Still needed: Menu screenshot, unlock state, and whether this is crafting, account, lore, or progression.

Needs player notes

Account

Bag

Inventory management for items, consumables, currencies, and gear. Add exact tabs and item rules from the game.

Confirmed: No Bag inventory table has been added to the guide yet.

Still needed: Tabs, item types, caps, sort filters, and sell/use rules.

Guide Rules

Use real game info

Mode names, rewards, and stage requirements should come from Godforge pages or what players see in game.

Add exact details

Stage objectives, boss skills, drops, and reset timers need exact text or a screenshot before they become guide advice.

No old fight guesses

Old boss notes can explain mechanics, but the current fight on screen decides the team plan.