Mechanics Hub
The combat layer is a stack of documented affinity rules, status effects, leader auras, gear passives, and imprint triggers. Use this page as the map, then jump into the detailed references when you need exact values.
Build order
Strength, Wisdom, Cunning, and Eternal matchup rules.
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60 buffs, debuffs, and disables with tiers.
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9 team-wide auras for your lead slot.
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31 armor sets with 2, 4, and 6-piece decisions.
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58 weapons with faction and status-effect hooks.
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168 transferable hero passives for build crafting.
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Check the matchup before you commit a carry. Positive matchups can strong hit; negative matchups can weak hit.
Strength advantage
Positive matchup: your attacker has a strong-hit path for bonus damage.
Pick an effect and see where it appears across champions and imprints. Use it against a boss only when it solves the problem you are seeing in the fight.
Appliers
Achilles
Dracula
Fenrir
Freki
Hoplite
Scales With It
Achilles
Dracula
Fenrir
Freki
Hoplite
Boss use
Match the effect to the fight problem before rebuilding your team.
Imprints
Dracula: Symphony of the Night
Fenrir: Blood-Fuelled
Morgan Le Fay: Sorceress Edict
Achilles: Achilles Heel
Accuracy vs resistance
Debuffs and disables only matter if they land. Control teams need accuracy; boss teams need resistance, cleanse, or Block Debuffs.
Divinity timing
Ultimates are tempo tools. Hold them for boss phase changes, shield breaks, or a turn where your leader bonus and debuffs are active.
Leader value
Leader bonuses persist as the team's battle plan. Examples: Accuracy, Attack, Crit Damage, Crit Rate.
Set bonuses
Armor pages list the documented 2-piece, 4-piece, and 6-piece bonuses. Match the set text to the champion's job before chasing rarity.
Weapons
Faction weapons and status text are not flavor. Use them to amplify the same tags your champion already applies.
Imprints
Every champion can borrow power from the imprint pool. Current data includes 168 documented imprint bonuses across 204 champions.
Fight Prep Checklist
If the boss stacks debuffs
Bring a direct cleanse, Block Debuffs, Stalwart, Backfire, or a resistance leader. Do this before adding more damage.
If the boss shields or barriers
Bring strip, bypass, Acid, multi-hit pressure, or a champion that scales from hitting protected targets.
If the boss takes too many turns
Bring turn-meter decrease, speed/INIT protection, extra-turn denial, or a tempo leader.
If your team dies before setup
Swap one damage slot into Shield, Barrier, Mend, Protect, Intercept, Ward, or a defensive leader bonus.
Build Templates
Boss Stable
1 carry, 1 cleanser, 1 shield/heal support, 1 protector, 1 turn-control or resistance slot.
Debuff Burst
Accuracy lead, debuff applier, tag scaler, defense break or Vulnerable, and one safety slot.
Shield Wall
Defense or HP lead, Barrier or Shield engine, Intercept/Protect, sustain, and one scaling damage dealer.
Tempo Lock
Speed or INIT lead, turn-meter gain, turn-meter reduction, disable pressure, and cleanse protection.